The acquisition propels Razer’s haptics ambitions, allowing the company to work closely with game studios to integrate and expand their HyperSense product range. IRVINE, Calif. – Razer, the leading global lifestyle brand for gamers, today announced the acquisition of 100 percent
Summary Supercharge VR App Development in Unity with Hand Tracking and Haptics Last August, MindPort and Interhaptics teamed up to help VR Unity developers create better VR content by adding advanced hand tracking and haptics capabilities such as haptic feedback design
Last October, SenseGlove and Interhaptics announced their collaboration to streamline haptic design for exoskeleton gloves. Using the, inspired by hand biology, SenseGlove’s DK1 and Interhaptics’ top-tier development and deployment software for virtual reality (VR) and mixed reality (MR) interactions, both
Interhaptics and the VR@POLITO lab of Politecnico di Torino University in Turin, Italy, are collaborating in a study of the impact of haptics in virtual reality (VR) training through an M.Sc. thesis project by Matteo Piviotti.
Interhaptics (Paris, France) and SynTouch Inc. (Los Angeles, California) are partnering to empower creators of digital experiences to deliver haptics experiences inspired by reality without asking them to become haptics experts.
How does multisensory feedback in hand interactions affect the feeling of embodiment in virtual and augmented reality? This is a question that Simon is currently investigating. He is a master’s student in Interaction Design, in Germany. He is passionate about