Nintendo Switch Setup

Eligibility and Requirements Nintendo Developer Registration: To access the Inte...

Protected: MechWarrior Haptic Mod

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SetTargetIntensityMarshal

void SetTargetIntensityMarshal(int _hMaterialID, CommandData* _target, int _size...

SetTargetIntensity

void SetTargetIntensity(int _hMaterialID, std::vector _target, double _intensity...

SetEventLoop

void SetEventLoop(int _hMaterialID, bool _isLooping); Sets the loop flag for a s...

SetEventIntensity

void SetEventIntensity(int _hMaterialID, double _intensity); Sets the haptics in...

StopAllEvents

void StopAllEvents(); Stops the rendering playback of all haptic sources.

AddParametricEffect

int AddParametricEffect(double* _amplitude, int _amplitudeSize, double* _pitch, ...

GetGlobalIntensity

double GetGlobalIntensity(); Gets the global rendering intensity factor for the ...

SetGlobalIntensity

void SetGlobalIntensity(double _intensity); Sets the global rendering intensity ...

Razer Sensa™ HD Haptics

Enhance your Unity projects with high-definition haptic feedback using the Razer...

Interhaptics Nintendo Switch SDK

Eligibility and Requirements Nintendo Developer Registration: To access the Inte...

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