Interhaptics Interhaptics
  • Tech 
    • Haptic Composer 
    • Interhaptics Engine & SDK 
    • How Interhaptics works 
    • Haptics 
  • Devkit 
  • Ecosystem 
  • Company 
  • Documentation 
  • Contact 
  • Blog 
  • Discord 
Download
Interhaptics Interhaptics
Download
Interhaptics
  • Tech 
    • Haptic Composer 
    • Interhaptics Engine & SDK 
    • How Interhaptics works 
    • Haptics 
  • Devkit 
  • Ecosystem 
  • Company 
  • Documentation 
  • Contact 
  • Blog 
  • Discord 

How Interhaptics works

Interhaptics is a software that allows developers to design, test, and play haptic effects for game studios. With Interhaptics Audio to haptics feature, developers can extract wideband haptics from audio tracks into their next-gen games for Console controllers, XR controllers, Smartphones, and PC peripherals.

DESIGN

The Haptic Composer
The Haptic Composer

Design HD Haptics with a dedicated product. Customize Audio to Haptics effects.

Audio to Haptics

Extract haptics features from audio tracks. Customize them with the Haptic Composer.

TEST

Design Test Play Haptics - No text
In- App Testing

Experience HD haptic effects as you create them with the Haptic Composer. Feel the haptics in real-time on the DualSense™ and Razer Kraken V3 HyperSense.

The Interhaptics Player

Test and compare your designed haptic effects instantly on both iOS and Android smartphones with just one click

PLAY

Interhaptics Engine

A real-time high fidelity haptics renderer for console, Mobile, XR and PC.

Haptic SDK

A Haptic Software Development Kit for Android, iOS, PlayStation®5 consoles, and Meta Quest.

How it works

1. Design

Interhaptics, haptic

Today’s haptic problem is making scalable haptics that can be deployed to all major platforms without investing in verticalized development. The haptics producing and integration process has never been this simplified and accessible to the gaming community until now! Design for haptics not for the platform.

How does it work?

There are few approaches to start with creating haptics:

  • Converting Audio to Haptics
  • Creating haptic effects from scratch
  • Assemble and modify pre authored haptic effects

The three methods can be applied simultaneously. They are different but complementary methods for creating a remarkable haptic experience.

Audio to haptics

Designing haptics can be a derivative of audio design, and when combining both the game is left with an ultra-immersive experience. Audio to haptics is the process of extracting audio tracks and converting audio waveforms to haptic waveforms.

Haptic Composer 2.0, Interhaptics, Haptic, Audio to Haptic
So how does it work?
Audio file, Haptic, Haptic Composer, Edit haptic effect, Haptic effects
Upload Audio track to the Haptic Composer

To start the implementation of haptics in your game, all you need to do is upload your sound effect or audio track to the haptic composer. Automatically, the composer will generate a haptic file that matches the audio file. For example: creating a haptic effect to an FPS (first-person shooter) game, and you want to include haptic feedback to a machine gun. You’ll need to highlight the haptics for the actual shot while dimming down or completely excluding the background sound from the haptic generation.

Car Engine soundtrack
The Haptic Composer

Once the sample audio is uploaded, that is where the Haptic Composer comes in. – The haptic composer is a standalone graphical tool that allows developers and designers to convert, create, and modify haptic effects-. It will extract the transients and the haptics melody based on the audio file. The data extracted is customizable to fit your use-case.

Know more
With the click of a button, the audio file can be directly uploaded to the composer and automatically converted to a haptic effect. This conversion process takes a few seconds.
Edit Haptic Effects:

With the automatic audio conversion to haptics done through the Interhaptics Engine, developers can immediately modify the haptic effect by editing the haptic keyframes, transients, frequency, and amplitude modulation. Developers will be able to create HD haptics that matches other audio-visual effects of video games, maximizing the game immersion and overall game experience.

Documentation

2. Test

The best way to confirm the haptic effect and assists if the designed material are best fit for the application is through real-time testing.

Design haptic, Test haptic, Play
Test haptics in the Haptic Composer

Create and test HD haptic effects in real-time with the Haptic Composer. Feel the effects instantly on the DualSense™ controller, which provides vibrotactile feedback and adaptive triggers. For immersive PC gaming, you can also test haptics instantly on the Razer Kraken V3 HyperSense.

Razer
PlayStation®, PlayStation® 5, PS5®, PS5® logo, PlayStation® 5 logo
Test haptic feedback with a mobile app

The Interhaptics Player is an extension app for the designer -Haptic Composer- allowing developers to instantly test the haptic feedback, supporting iOS and Android smartphones. Upload haptic effects, test the effects, and compare them to produce the best haptic experience for the game.

iOS, iOS logo, Apple, Apple Logo, app store
Android, Android logo, Google store, Google play
Interhaptics Player, Interhaptics, Haptic Design, Interhaptics Player app
Test Flight
Google Play
Test haptics in the game engine

When connected to a device, your game engine allows to drive haptics directly. You can modify the haptics asset with the composer and test it in real-time through the game engine.

Meta, Meta Logo, Facebook
XInput logo 02
PS5 PS4
Razer
Documentation

3. Play

Design haptic, Test haptic, Play
One core for all haptics devices.

Haptic devices have different capabilities and unique development systems. Creating a haptic effect fitting a particular device is verticalized for that device, ramping up developing time and cost but not anymore! Interhaptics is a centralized system for major platforms containing haptic capabilities. With Interhaptics developers can create haptic feedback once and deploy it on every platform. One core for smartphones – iOS & Android, Console – PlayStation®5, XR – Meta Quest, and PC.

iOS, iOS logo, Apple, Apple Logo, app store
Android, Android logo, Google store, Google play
PS5 PS4
Razer
Meta, Meta Logo, Facebook
Unity, Unity logo, Cross-platform game engine
Unreal Engine logo
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Documentation

Discord
Community

A place to:
Share experiences and projects with haptics enthusiasts
Get help and advice from our dev team
Give us your Interhaptics experience and feedback
Stay tuned with the Haptic Composer & SDK's latest updates
Join our Discord community

“PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS4 logo”, “DualSense” and “DUALSHOCK” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Further Reads

Interhaptics, Razer, Haptic, Haptic Design, Haptic feedback, Touch

Interhaptics Launches The Haptic Composer & SDK For FREE

November 29, 2022 No Comments

INTERHAPTICS LAUNCHES THE HAPTICS COMPOSER AND SDK TO GAME STUDIOS & DEVELOPERS FOR FREE For Release on November 29, 2022 at 8am PDT / 5pm

Read More »

Razer acquires Interhaptics to drive Haptics ecosystem

July 4, 2022 No Comments

The acquisition propels Razer’s haptics ambitions, allowing the company to work closely with game studios to integrate and expand their HyperSense product range. IRVINE, Calif. –

Read More »
Cambridge Mechatronics ltd and Interhaptics collaboration annoucement banner

CML and Interhaptics collaborate to bring next generation haptics technology to the metaverse

April 28, 2022 No Comments

CAMBRIDGE, England: Cambridge Mechatronics (CML), and Interhaptics are pleased to announce a strategic collaboration to combine their technologies and bring a cutting-edge AR/VR haptics technology demonstrator to the market.

Read More »
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