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February 17th, 2021  |  By Interhaptics

Interhaptics collaborates with Simon Frübis on a multisensory feedback study for AR/VR

How does multisensory feedback in hand interactions affect the feeling of embodiment in virtual and augmented reality? This is a question that Simon is currently investigating. He is a master’s student in Interaction Design, in Germany. He is passionate about immersive technologies, UI and UX design, and spatial and physical computing, especially in the field of the Smart Home. “I see a strong potential in multisensory interactions”.

February 10th, 2021  |  By Interhaptics

Interhaptics partner with IDRAC BS to integrate haptics in e-commerce

The objective is to study the impact of haptics on the customer purchase experience and provide actionable managerial insights for marketing managers in an era of multi-, cross- and omnichannel environments via interfaces.

January 20th, 2021  |  By Interhaptics

Tactile Internet and 5G: Why Interhaptics is Essential?

What is tactile internet? Pf. Gerhard Fettweis from the Technical University of Dresden proposed the concept of tactile internet in 2014. As per tactile internet definition, it identifies a technological framework made possible by 5G’s ultra-low latencies. It allows having an end-to-end connection between two humans or one human and one real or simulated machine.

haptics best practices and use cases in XR

January 6th, 2021  |  By Interhaptics

Haptics: best practices & use cases in XR

Haptics includes the perceptions of touch and all the technologies to recreate digital touch sensations. There are a lot and not all of them are useful for XR use cases. Haptics can enhance your XR experience if they are used properly.

Innoactive x Interhaptics

December 21st, 2020  |  By Interhaptics

Interhaptics & Innoactive partner and bring Haptics and Hand tracking to the Creator

Innoactive and Interhaptics decided to partner to allow all the Creator users to easily implement haptics feedback design and hand interactions within their training project while maintaining compatibility with all the controllers currently on the market.

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