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Welcome to Interhaptics tutorial page for game developers looking to integrate haptics into their mobile,
View AllFollow step-by-step tutorials on how to get started
Follow these guides and tutorials to integrate the
Follow these guides and tutorials to integrate the
Welcome to our tutorials page, where you will
The Haptic Composer is a desktop software* allowing any haptic designer to create and personalize his own
View AllTo start using Haptic Composer, follow these steps:Download
The Haptic Composer is a tool used in
.haps File Haptic effects are stored in .haps
Audio to Haptics settings To design haptics from
This Interhaptics SDK is an implementation layer allowing any game developer to integrate unique haptic
View AllGeneral This document provides a guide to integrating
OverviewThe HAR class in the Interhaptics.Core namespace provides
Interhaptics is a cross-platform tool.
Enhance your Unity projects with high-definition haptic feedback
Setting up the Interhaptics Core SDK This documentation
In this section we will show step by
The Interhaptics SDK is a powerful tool for
This guide provides step-by-step instructions for setting up
Requirements:Sony PlayStation Partner: To access the Interhaptics SDK
Eligibility and RequirementsNintendo Developer Registration: To access the
This documentation provides an overview of the functions available in the Interhaptics Engine API. The
View AllThis documentation provides an overview of the functions
The SharedTypes.h file defines various enumerations and a
This document includes the specifications to communicate with
Table of Contents Overview Latest link (contains the
The Interhaptics Player is a mobile testing app to help you go faster in your
View AllHaptics testing is fundamental to iterate rapidly the
Interhaptics Player allows for testing and evaluating haptic
Haptic Composer solves the testing problem by including
Haptic Composer supports the PlayStation DualSense™ adaptive triggers
The Razer Kraken V3 HyperSense Developer Kit will
Here you'll find solutions for some of the
Here you’ll find solutions for some of the
Eligibility and Requirements Nintendo Developer Registration: To access the Inte...
There is no excerpt because this is a protected post.
void SetTargetIntensityMarshal(int _hMaterialID, CommandData* _target, int _size...
void SetTargetIntensity(int _hMaterialID, std::vector _target, double _intensity...
void SetEventLoop(int _hMaterialID, bool _isLooping); Sets the loop flag for a s...
void SetEventIntensity(int _hMaterialID, double _intensity); Sets the haptics in...
void StopAllEvents(); Stops the rendering playback of all haptic sources.
int AddParametricEffect(double* _amplitude, int _amplitudeSize, double* _pitch, ...
double GetGlobalIntensity(); Gets the global rendering intensity factor for the ...
void SetGlobalIntensity(double _intensity); Sets the global rendering intensity ...
Enhance your Unity projects with high-definition haptic feedback using the Razer...
Eligibility and Requirements Nintendo Developer Registration: To access the Inte...