On this page, we displayed multiple product documentation tab variations available in the Docy WordPress theme.
Welcome to Interhaptics tutorial page for game developers looking to integrate haptics into their mobile,
View AllFollow step-by-step tutorials on how to get started
Follow these guides and tutorials to integrate the
Follow these guides and tutorials to integrate the
Welcome to our tutorials page, where you will
The Haptic Composer is a desktop software* allowing any haptic designer to create and personalize his own
View AllTo start using Haptic Composer, follow these steps:Download
The Haptic Composer is a tool used in
.haps File Haptic effects are stored in .haps
Audio to Haptics settings To design haptics from
This Interhaptics SDK is an implementation layer allowing any game developer to integrate unique haptic
View AllRequirements: Unity 2019.4 LTS or higher(optional) Interhaptics SDK for
Interhaptics is a cross-platform tool.
Setting up the Interhaptics Core SDK This documentation
In this section we will show step by
In this section we will show step by
Step 1: Setting up the Interhaptics Core SDK
The Interhaptics SDK is a powerful tool for
This guide provides step-by-step instructions for setting up
Requirements:Sony PlayStation Partner: To access the Interhaptics SDK
This documentation provides an overview of the functions available in the Interhaptics Engine API. The
View AllThis documentation provides an overview of the functions
The SharedTypes.h file defines various enumerations and a
The Interhaptics Player is a mobile testing app to help you go faster in your
View AllInterhaptics Player allows for testing and evaluating haptic
Haptic Composer solves the testing problem by including
Haptic Composer supports the PlayStation DualSense™ adaptive triggers
The Razer Kraken V3 HyperSense Developer Kit will
Here you'll find solutions for some of the
Here you’ll find solutions for some of the
Haptic Sources are essential for linking the Interhaptics Engine to the game mec...
The core logic of the Interhaptics Engine involves two main elements: haptic ren...
Before the Interhaptics Engine can render a haptic effect, the corresponding .ha...
To use the Interhaptics Engine, it must be initialized. The following Engine API...
.haps files are standard text files that store haptic parameters for designed ha...
Device Providers are a collection of precompiled libraries responsible for estab...
The Interhaptics Engine Library is a precompiled C++ library that provides essen...
To successfully integrate the Interhaptics Engine into a game application, the f...
The Interhaptics Engine includes the following components required to do in-engi...
This documentation provides an overview of the functions available in the Interh...
void ClearEvent(int _hMaterialID); Clears a specific haptic source, whether it i...