Starts the rendering playback of a haptic source. It sets the starting time to 0 plus different offsets. If the event is already playing, it restarts with the new offsets. If the source does not already exist, it will be created.
_hMaterialID: ID of the source to play, which is the same as the attached haptic effect.
_vibrationOffset: Vibration offset for the source.
_textureOffset: Texture offset for the source.
_stiffnessOffset: Stiffness offset for the source.