Interhaptics Engine Libraries
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The Interhaptics Engine Library is a precompiled C++ library that provides essential functionality for integrating haptic feedback into game applications. It is available for the following platforms:
- Windows x64
- PlayStation Prospero (on demand)
- Xbox UWP (on demand)
- Switch ARM (on demand)
- iOS arm64 (on demand)
- Android arm7 / arm64 (on demand)
Loading and Initialization
Before utilizing the Interhaptics Engine Library, it must be properly loaded and initialized in the game application. The initialization process ensures the library is ready for use and enables access to the available APIs.
Functionality
The Interhaptics Engine Library handles various aspects of haptic feedback, including:
- Loading and unloading haptic effects: The library manages the loading and unloading of haptic effects, allowing game developers to dynamically control the haptic experience.
- Control of haptic sources: Developers can utilize the library’s APIs to control haptic sources in response to game events, enhancing the immersive experience.
- Haptic mixing: The library incorporates haptic mixing capabilities to combine multiple haptic effects and create complex feedback patterns.
- Haptic rendering: The Interhaptics Engine Library facilitates the rendering of haptic effects, ensuring their accurate representation to provide realistic haptic feedback.