The level of realism for hand interaction is extremely important in a haptic immersive experience. It blurs the line between virtual and reality to immerse the user even more. The Interaction Builder is an Interhaptics’ low code plugin for 3D
Overview: Interhaptics is at the center of a breakout point for the Haptics market. MPEG chooses Interhaptics encoding and architecture as the basis for the future standard of haptics due to its best perceptual performances. Standards implementation will quickly make
Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. The aim was, and is, to create a believable experience of being somewhere.
In our newly published research into Technology Forecasting and Social Change with Sonia Capelli and Jessica Lichy, we conducted an exploratory study to investigate the effect of interface touch (i.e., haptic rendering stimulation) in relation to product tactile cues for
The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics, Senseglove, and Nanoport. An event every other week with speakers from various industries and academia.
In this article, you will discover how haptics brings value to this type of project and the different use cases where haptic feedback is applied to tele-existence/telerobotics experiences.
The haptic community has spoken and we heard loud and clear. We keep improving and growing Interhaptics to best fit the needs of all the VR, AR, MR, Mobile, and Console content creators.
On Thursday, May 27th, key players from the haptics, hand tracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. It addressed how a company can leverage haptic technology across all their virtual training