Haptic Sources and Targets

Haptic Sources are essential for linking the Interhaptics Engine to the game mec...

Haptic Rendering and Provider Loop

The core logic of the Interhaptics Engine involves two main elements: haptic ren...

Loading .haps Files

Before the Interhaptics Engine can render a haptic effect, the corresponding .ha...

Interhaptics Engine and Providers Initialization

To use the Interhaptics Engine, it must be initialized. The following Engine API...

.haps Files

.haps files are standard text files that store haptic parameters for designed ha...

Key Concepts

Device Providers

Device Providers are a collection of precompiled libraries responsible for estab...

Interhaptics Engine Libraries

The Interhaptics Engine Library is a precompiled C++ library that provides essen...

Integration Process

To successfully integrate the Interhaptics Engine into a game application, the f...

Components

The Interhaptics Engine includes the following components required to do in-engi...

Overview

This documentation provides an overview of the functions available in the Interh...

ClearEvent

void ClearEvent(int _hMaterialID); Clears a specific haptic source, whether it i...

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