Interhaptics announce haptic feedback design for PS5, Mobile, and integration with Hololens 2
Interhaptics was released to the public in September 2020. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices.
Eligibility and Requirements Nintendo Developer Registration: To access the Inte...
There is no excerpt because this is a protected post.
void SetTargetIntensityMarshal(int _hMaterialID, CommandData* _target, int _size...
void SetTargetIntensity(int _hMaterialID, std::vector _target, double _intensity...
void SetEventLoop(int _hMaterialID, bool _isLooping); Sets the loop flag for a s...
void SetEventIntensity(int _hMaterialID, double _intensity); Sets the haptics in...
void StopAllEvents(); Stops the rendering playback of all haptic sources.
int AddParametricEffect(double* _amplitude, int _amplitudeSize, double* _pitch, ...
double GetGlobalIntensity(); Gets the global rendering intensity factor for the ...
void SetGlobalIntensity(double _intensity); Sets the global rendering intensity ...
Enhance your Unity projects with high-definition haptic feedback using the Razer...
Eligibility and Requirements Nintendo Developer Registration: To access the Inte...