Interhaptics allows its users to create haptic material, implement haptic feedback, hand tacking, and 3D interactions as well as deployment to all XR applications cross-platform. Using the development suite VR experience is no longer limited by the headset you or your clients prefer. However, following the great success of Oculus Quest 1 as an all in 1 standalone headset, and the release of the hand tracking on the quest, it has become one of the market’s favorites. It was only a matter of time before Facebook wowed us with a new VR headset that will again shake the market. The release of the Oculus Quest 2 has shown us all how powerful hand tracking plays in the user experience, not to mention the great impact we get from the haptics feedback of the controllers. Interhaptics support all Oculus headsets including Facebook’s latest masterpiece the Oculus Quest 2.
Eric says “The quest is the leading virtual reality platform today, and they are investing heavily in haptics and hand interaction technologies. We are thrilled to be in the ISV program and bring value to their members”
In March 2020 Interhaptics was accepted to join Oculus ISV Program and was able to play a part in the pre-release testing of the Oculus Quest 2. Considering the focus of Interhaptics are hand tracking and haptics, we paid more attention to these two items during the testing. All Interhaptics Demos were deployed to the Oculus Quest 2 without any trouble, and we were able to notice the vast improvement in the graphical quality as well and hand tracking. Interhaptics will continue to explore and test the capability of the haptics performance on the Oculus controllers and share them within the Oculus ISV Program and Interhaptics community.
Interhaptics is a software company specializing in Haptics. Interhaptics provides hand interactions and Haptics feedback development and deployment tools for extended reality and mobile applications. The mission of Interhaptics is to enable the growth of a scalable haptics ecosystem. We will achieve this mission through top tier development tools for XR, mobile, and consoles developer community, and the interoperability of haptics enabled content across any haptics enabled platform