Haptics Composer 2.0 The wait is over
Our Haptics composer 2.0 and Interhaptics Engine are now ready to enter in Beta Testing phase and be launched on the market shortly in line with our product release roadmap.
Haptic Sources are essential for linking the Interhaptics Engine to the game mec...
The core logic of the Interhaptics Engine involves two main elements: haptic ren...
Before the Interhaptics Engine can render a haptic effect, the corresponding .ha...
To use the Interhaptics Engine, it must be initialized. The following Engine API...
.haps files are standard text files that store haptic parameters for designed ha...
Device Providers are a collection of precompiled libraries responsible for estab...
The Interhaptics Engine Library is a precompiled C++ library that provides essen...
To successfully integrate the Interhaptics Engine into a game application, the f...
The Interhaptics Engine includes the following components required to do in-engi...
This documentation provides an overview of the functions available in the Interh...
void ClearEvent(int _hMaterialID); Clears a specific haptic source, whether it i...