Interhaptics
Documentation
Interhaptics Engine
Key Concepts
Haptic Sources and Targets
Haptic Sources are essential for linking the Interhaptics Engine to the game mec...
Interhaptics
Documentation
Interhaptics Engine
Key Concepts
Haptic Rendering and Provider Loop
The core logic of the Interhaptics Engine involves two main elements: haptic ren...
Interhaptics
Documentation
Interhaptics Engine
Key Concepts
Loading .haps Files
Before the Interhaptics Engine can render a haptic effect, the corresponding .ha...
Interhaptics
Documentation
Interhaptics Engine
Key Concepts
Interhaptics Engine and Providers Initialization
To use the Interhaptics Engine, it must be initialized. The following Engine API...
Interhaptics
Documentation
Interhaptics Engine
Overview
.haps Files
.haps files are standard text files that store haptic parameters for designed ha...
Interhaptics
Documentation
Interhaptics Engine
Overview
Device Providers
Device Providers are a collection of precompiled libraries responsible for estab...
Interhaptics
Documentation
Interhaptics Engine
Overview
Interhaptics Engine Libraries
The Interhaptics Engine Library is a precompiled C++ library that provides essen...
Interhaptics
Documentation
Interhaptics Engine
Overview
Integration Process
To successfully integrate the Interhaptics Engine into a game application, the f...
Interhaptics
Documentation
Interhaptics Engine
Overview
Components
The Interhaptics Engine includes the following components required to do in-engi...
Interhaptics
Documentation
Interhaptics Engine
Overview
This documentation provides an overview of the functions available in the Interh...
Interhaptics
Documentation
Interhaptics Engine
Engine Events
ClearEvent
void ClearEvent(int _hMaterialID); Clears a specific haptic source, whether it i...