Hand tracking experiences for virtual reality
In this blog post, we will analyze how Interhaptics manages the implementation of hand tracking for virtual reality. The final goal is to optimize the user experience.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
Haptic Sources are essential for linking the Interhaptics Engine to the game mec...
The core logic of the Interhaptics Engine involves two main elements: haptic ren...
Before the Interhaptics Engine can render a haptic effect, the corresponding .ha...
To use the Interhaptics Engine, it must be initialized. The following Engine API...
.haps files are standard text files that store haptic parameters for designed ha...
Device Providers are a collection of precompiled libraries responsible for estab...
The Interhaptics Engine Library is a precompiled C++ library that provides essen...
To successfully integrate the Interhaptics Engine into a game application, the f...