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Sensoryx VRFree hand-tracking system is now compatible with Interhaptics

Sensoryx and Interhaptics announced their collaboration in December 2020. The aim was to streamline the creation of hand-tracking interactions for VRFree. Today, they are coming back to present their success story around hand-tracking challenges and share the great partnership between them. They are thrilled to announce the support of Sensoryx VRFree system in Interhaptics.

Hand-tracking systems & Interaction design tools

Hand-tracking technology is a feature that allows you to use your own hands instead of controllers in a virtual environment. Different captors detect the hand positions to recreate them in virtual reality and reinforce the human-computer interaction. The gesture recognition market is predicted to have significant growth in the coming years. “The Global Gesture Recognition Market is expected to expand at a 27.58% CAGR during the forecast period 2017–2023.

“Gesture recognition is a technology that recognizes human gestures to communicate and control electronic devices. Gestures refer to movements of hands, fingers, body, and other physiological controls. This technology uses various sensors, namely, infrared sensors and image sensors, to recognize and interact with the devices.

“Process manufacturers incorporate gesture recognition. The emergence of gesture as a new way of communicating with machines, the development of motion control gaming, and the growing consumer electronics market are the factors contributing to the growth of the gesture recognition market. However, technical challenges in 3D gesture interaction and limited hardware capabilities are the factors hampering the market growth.” (Source: MarketWatch)

Hand-tracking challenges

One of the current hand-tracking challenges is translating an analogic input (the hands) into a logical one interpreted by software and creating scalable and easily implementable hand interaction content. This is what we are bringing with the Interhaptics tool — The Interaction Builder.

Therefore, the two European tech startups, Sensoryx, and Interhaptics have partnered and integrated the VRFree gloves with the Interhaptics development suite. For the most seamless experience possible, Interhaptics and Sensoryx have integrated the VRFree system to enable users with a powerful hand-tracking device for all Virtual Reality (VR) experiences.

About Sensoryx

Sensoryx develops hardware and firmware for their patented tracking technology, which is principally used in VR and AR applications. This technology combines different sensor types, thereby eliminating IMU-inherent drift and occlusions associated with optical tracking. Our VRFree hand and the finger-tracking system is currently the only glove offering its own independent, mobile 3D tracking. This state-of-the-art wearable sensor system captures every movement of its wearer with utmost precision in real-time. It also does so without using external references (stationary cameras or laser beacons).

“Sensoryx is delighted to be partnering with Interhaptics, as there are many synergies between our companies and technologies. Chief among these is our joint obsession with making VR interaction as standardized and straightforward as possible for users. The Interhaptics Interaction Builder is an important tool that allows users to easily include tracking and haptic feedback in their simulations for a more immersive and high-quality VR experience. Therefore, it makes perfect sense for Sensoryx to partner with Interhaptics to ensure that our VRFree products are integrated with the Interaction Builder. We look forward to a successful and fruitful relationship with Interhaptics.” Dr. Rolf Adelsberger, CEO and Co-Founder of Sensoryx.

The Integration & Use cases

Hand-tracking brings real value when it comes to VR training solutions. For example, in industrial training, the precision of every gesture is extremely important. This is where the combination of a high-technology device — The VRFree gloves — and powerful hand-tracking interaction design tools — The Interaction Builder — are coming in very useful. It can also be used in VR gaming to increase user immersion and experience, as well as human-computer interaction.

You will find snapping and grabbing among the different features of the Interaction Builder. The objective is to bring to every user the most seamless experience possible.

About Interhaptics

Interhaptics is a software company specialized in haptics. Interhaptics provides hand interactions and haptic feedback development and deployment tools for virtual reality (VR), mixed reality (MR), mobile, augmented reality (AR), and console applications. Interhaptics’ mission is to enable the growth of a scalable haptics ecosystem. Interhaptics strives to deliver top-notch development tools for the VR/MR/AR, mobile, and console developer community, and the interoperability of haptics-enabled content across any haptics-enabled platform.

“Sensoryx is deploying a much-needed cross-platform hand tracking solution. The increased precision compared to optical hand tracking and the integrated tracker system make it a compelling solution for some enterprise use cases. We are thrilled to partner with them to enable creators around the world to leverage the VRFree glove for their Virtual Reality applications thanks to our Interaction Builder.“ Eric Vezzoli, CEO of Interhaptics.

How to use VR Free Glove with Interhaptics

Unity interface for Interhaptics hand-tracking system

One of the Interhaptics suite’s powerful tools is the Interaction Builder. It is a low code 3D engine plugin to develop hand interactions within three clicks. This plugin increases the value of the creation while significantly decreasing the development time. And it now supports the Sensoryx VRFree hand-tracking system. All you have to do is import your project to the Interaction Builder plugin, choose the Sensoryx VRFree hand tracking system, and start your creative journey.

If you have a project and would like to collaborate with Interhaptics & Sensoryx for your next VR project contact us here.