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Interhaptics Engine

Interhaptics Engine is a C++ Core system with open API powering the Interhaptics Suite with high fidelity haptics rendering, and complex 3D interactions computation.

Engine Features

Feature
Details
Bone based on both interactions and Haptic feedback.
  • Every bone of the human body can be linked to a channel that will communicate to your controller / haptic device.
Interactions computation
  • Combination of object kinematic behaviors with complex constraints and starting and ending conditions.
  • Real-time computation of the relations between hand, objects, and constraints
Haptics rendering
  • Collision and event-based haptic feedback for starting conditions.
  • 30Hz haptics rendering precision with an incoming update to go up to 400Hz precision.
  • Decorrelated rendering process to real-time compute Textures, Vibrations, Stiffness, and Thermal Conductivity.
  • Full body haptics rendering compatibility (128 haptics channel).
  • Architecture scalability for retina haptics displays (32768 haptics channel)
Translates input to hand gestures with GUI to manage preferences between devices
  • Background service that gets input from controllers or hand tracking system and translates it into a hand gesture.
  • Manage your preferences to define a priority order on which controllers/devices should be used.
  • UI for the gesture tracking feature.  Simply drag and drop to change the order of preference.  If a device cannot be loaded, it will check for the next one on the list.

Integration

Feature
Details
Haptic Render Scripts
  • Haptic Object (apply easily usable haptic material).
  • Body Part (define which object is linked to which body part).
  • Haptic Manager (manage all connections between body parts, haptic object, Interhaptics engine).

Packages Associated

The Interhaptics Engine is a part of all our packages.

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