Main course contains 2 parts which cover JavaScript as a programming language and working with a browser. There are also additional series of thematic articles
Welcome to Interhaptics tutorial page for game developers looking to integrate haptics into their mobile,
The Haptic Composer is a desktop software* allowing any haptic designer to create and personalize his own
This Interhaptics SDK is an implementation layer allowing any game developer to integrate unique haptic
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This documentation provides an overview of the functions available in the Interhaptics Engine API. The
The Interhaptics Player is a mobile testing app to help you go faster in your
Stay up to date on Front’s technical systems and app stability.
Learn about the latest app updates and new feature releases.
Build integrations and customize Front with powerful APIs.
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void SetTargetIntensityMarshal(int _hMaterialID, CommandData* _target, int _size...
void SetTargetIntensity(int _hMaterialID, std::vector _target, double _intensity...
void SetEventLoop(int _hMaterialID, bool _isLooping); Sets the loop flag for a s...
void SetEventIntensity(int _hMaterialID, double _intensity); Sets the haptics in...
void StopAllEvents(); Stops the rendering playback of all haptic sources.
int AddParametricEffect(double* _amplitude, int _amplitudeSize, double* _pitch, ...
double GetGlobalIntensity(); Gets the global rendering intensity factor for the ...
void SetGlobalIntensity(double _intensity); Sets the global rendering intensity ...
Enhance your Unity projects with high-definition haptic feedback using the Razer...
Eligibility and Requirements Nintendo Developer Registration: To access the Inte...