Main course contains 2 parts which cover JavaScript as a programming language and working with a browser. There are also additional series of thematic articles
Welcome to Interhaptics tutorial page for game developers looking to integrate haptics into their mobile,
The Haptic Composer is a desktop software* allowing any haptic designer to create and personalize his own
This Interhaptics SDK is an implementation layer allowing any game developer to integrate unique haptic
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This documentation provides an overview of the functions available in the Interhaptics Engine API. The
The Interhaptics Player is a mobile testing app to help you go faster in your
Stay up to date on Front’s technical systems and app stability.
Learn about the latest app updates and new feature releases.
Build integrations and customize Front with powerful APIs.
Haptic Sources are essential for linking the Interhaptics Engine to the game mec...
The core logic of the Interhaptics Engine involves two main elements: haptic ren...
Before the Interhaptics Engine can render a haptic effect, the corresponding .ha...
To use the Interhaptics Engine, it must be initialized. The following Engine API...
.haps files are standard text files that store haptic parameters for designed ha...
Device Providers are a collection of precompiled libraries responsible for estab...
The Interhaptics Engine Library is a precompiled C++ library that provides essen...
To successfully integrate the Interhaptics Engine into a game application, the f...
The Interhaptics Engine includes the following components required to do in-engi...
This documentation provides an overview of the functions available in the Interh...
void ClearEvent(int _hMaterialID); Clears a specific haptic source, whether it i...