iPhone (Core Haptics Engine - iPhone 8 or newer)
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Transients and 1 haptic melody averaging all haptic effects melodies both in frequency and amplitude. Frequency is translated into sharpness.
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1 haptic melody averaging all haptic effects melodies both in frequency and amplitude. Frequency is translated into sharpness.
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Modulation of the vibration strength in function of the stiffness value. Sharpness is set at 0.5.
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Android Phone (Android APIs 26 and higher) with Amplitude Control
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Transients and 1 haptic melody adding all haptic effect amplitudes.
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1 haptic melody adding all haptic effect amplitudes.
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Android Phone (Android APIs 26 and higher) without Amplitude Control*
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Similar to Android with Amplitude Control, check here for threshold usage.
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Similar to Android with Amplitude Control, check here for threshold usage.
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Transients and 1 haptic melody adding all haptic effect amplitudes.
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1 haptic melody adding all haptic effect amplitudes
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Modulation of the vibration strength in function of the stiffness value.
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DualSense™ wireless controller for PlayStation®5
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Full wideband haptic signal.
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Full wideband haptic signal.
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10 points of the stiffness function following device specifications.
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GameInput/XInput controller
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Transients and 1 haptic melody adding all haptic effect amplitudes.
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1 haptic melody adding all haptic effect amplitudes
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Modulation of the vibration strength in function of the stiffness value.
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OpenXR headset (controllers)
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Transients and 1 haptic melody adding all haptic effect amplitudes.
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1 haptic melody adding all haptic effect amplitudes
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Modulation of the vibration strength in function of the stiffness value.
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Nintendo Switch Joy-Con Controllers
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Transients and 1 haptic melody averaging all haptic effects melodies both in frequency and amplitude. Using a low frequency band - The low-frequency band of the JoyCon vibration motor can be set in the range of 40 Hz to 640 Hz, centering on 160 Hz.
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